Technology Electives


Students complete a unit investigating how an electronic light sensitive switch works and can be built onto a Printed Circuit Board. Students learn about circuits through the use of breadboards and use simple formulas to calculate wattage, voltage, ohms and amps. The light switching circuit is used as a base for designing an object that reacts to light. Students document their design ideas and decision making in a Mind Map. As a part of the design process they test gear ratios, explor possible object themes and plan their production. The students’ light reacting objects are built from polystyrene foam and plastic. The final product is tested, evaluated and analysed for how it can be improved and the Technology Process the students used is reviewed to reflect on how it can be used more effectively.

Areas of Study

  • Investigating and designing
  • Producing
  • Analysing and Evaluating

Assessment Tasks

  • Electronics and Mechanics
  • Light Reacting Object
  • Semester Examination   


Food Technology

Students implemented design briefs by accommodating considerations and constraints by planning an achievable and logical sequence of the production stages in Food Technology. Students were also required to complete a broad range of production processes accurately and safely.

Student’s practical skills were monitored through application of knowledge, incorporating safety, hygiene, team work, decision-making, design modifications, selection of materials, as well as their ability to operate complex tools, equipment and machines safely and correctly. Year 9 students used evaluation criteria to critically analyse processes, materials/ingredients, and equipment used to meet the design brief. Topics studied this year included: Food safety and hygiene practices, nutritional concepts, the technology process, Multi-cultural Foods, Food labelling and Packaging, Expo Catering.

Areas of Study

  • Investigating and Designing
  • Producing Above Standard
  • Analysing and Evaluating

Assessment Tasks

  • Research Assignment
  • Design Task
  • Application of Skills
  • Personal Management
  • Kitchen Workbook
  • Practical Examination
  • Semester Examination


ICT - IT Programming 1

The focus of this unit is to introduce students to programming concepts and problem solving.  The software used is Visual Basic.Net and Gamemaker.  Students will learn basic algorithmic structure and use design tools to plan computer programs.  A series of exercises are given for students to demonstrate their understanding of programming structures like sequence, selection and iteration.  Assessment is broken up into theory worksheets, online journal reflection, Programming Assignment, where students demonstrate the programming skills gained throughout this course, and a semester examination.

Areas of Study

  • Algorithms
  • What is an algorithum?
  • Algorithm design tools

Programming Languages

  • Naming conventions
  • Objects and events
  • Storing and using data
  • Processing structures and commands
  • Control structures
  • Selection
  • Iteration
  • Debugging and testing software
  • Software: VB.Net 2010, Gamemaker


  • Explanation of Learning: Online Electronic Journal
  • Theory Exercises
  • Programming
  • Semester Examination



Students have to investigate and design their ideas for a memo board and softie before producing. This includes writing a design brief, brainstorming, design options and justification.  A memo board, boxer shorts and softie are produced by each student.  Reading instructions from a commerical pattern will be introduced to students.  The final component of the curriculum analysing and evaluation requires that students take time to reflect on their achievements, processes and improvements.


  • Investigate and Design
  • Product 1 - Memo Board
  • Product 2 - Boxer Shorts
  • Product 3 - Softie
  • Analyse and Evaluate
  • Semester Examination